Montezuma's Return! ist ein erschienenes Action-Adventure. Es ist eine Fortsetzung des Das Spiel handelt vom Soldaten Max Montezuma, der aufgrund eines Flugzeugabsturzes auf einer unerforschten Insel strandet. Schnell stellt sich. 4. Apr. Produktbeschreibung: Betagtere Spieler kennen noch "Montezumas Rache". Zehn Jahre später liegt,Max Montezuma - Der Fluch der. Montezuma's Return! ist ein erschienenes Action-Adventure. Es ist eine Fortsetzung des Das Spiel handelt vom Soldaten Max Montezuma, der aufgrund eines Flugzeugabsturzes auf einer unerforschten Insel strandet. Schnell stellt sich.
The game opens with Max at the controls of his sturdy prop plane over Mexico during a perilous storm Lightning strikes the plane and Max is forced to jettison his ride and jump to safety.
He just happens to land safely in an ancient Aztec temple filled with pearls, gems, and masked natives. The designers over at Utopia technologies must've been beat with the goofy stick before producing this one 'cause nearly everything about the game is off the wall in some sense.
The feeling of the game is extremely tongue in cheek, with the bad guys being deadly and hilarious at the same time. The enemy characters run around making incredibly wacky noises akin to the dodo bird from the classic Warner Brothers cartoons.
How do you kill 'em? Use your hands and feet as there are no weapons to be found in the game. Even your own appendages look extremely goofy.
What Utopia Technologies calls "offbeat, imaginative combat scenarios" I call just plain silly, but there's certainly nothing wrong with that in and of itself.
What is wrong with Montezuma's Return is the gameplay. This game suffers from major roller-skate syndrome - you continue to move even after you take your finger off the movement keys.
Although it gives a rather smooth sense of movement, this is incredibly frustrating during some of the more precise jumping puzzles. And there are plenty of jumping puzzles.
This game plays just like a typical console side-scroller except it utilizes a first person 3D camera view - and, in my opinion, jumping puzzles are ridiculous when you can't even see your feet.
As far as jumping puzzles go, Montezuma's Return does include some pretty innovative twists, but they're still just jumping puzzles.
Because of this, gameplay quickly becomes monotonous and the game seems to drag. There's also no way to save your game in the middle of a level so, if you burn through your lives on a particularly tricky puzzle, you have to play the entire zone again.
Montezuma's Return debuted the UVision game engine , which was developed over more than two years. The game features high-resolution bit color depth graphics.
The object modeling takes into account physics such as gravity, reflection, and wind. The game is true 3D with movement in six degrees of freedom.
Optional Fast Phong- and Gouraud shading , perspective mapping, light-sourcing, real-time shadows, bump mapping , z-buffering , MIP mapping combine with multiple movable-point and spotlight light sources, view ports, and cameras to make the graphics an outstanding visual treat.
Weather effects and underwater sequences add to the effects. In the game's community reached out successfully to Rich Geldreich for an open source release of the currently unmaintained and unavailable game.
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